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Hollowmark
A cloaked delver holding a lantern at the edge of a vast chasm with spiral stairs descending into golden light

Season I · The First Descent

Descend.
Claim.
Return.

An extraction adventure beneath the world. Hone your craft in the lantern-lit hold, slip into the Hollow, and haul out relics worth killing for. Then make it back to the Vault alive.

Free · No download · No account

In the Vault
248,620marks
A full claim pays
62,155marks
Hunters below
52stalking
  • Ironbrewvaulted4,120 relic
  • Morrowfell toAshwalker
  • Ysoldeunearthed aStarglass vein
  • Grimtallowambusheda laden delver
  • Kestrelvaulted2,860 relic
  • OldMarllost a haul inThe Maw
  • Thessalyopened aForgelord chest
  • Vanevaulted5,000 relic. Full claim

The Loop

One descent. Four acts.

Every run is a tight, self-contained arc of preparation, risk and reckoning. The tension lives in the climb home.

  1. I

    Hone in the Hold

    Lanternhold is sanctuary. Fell, mine and fish without fear. Every level and tool you earn is yours forever.

  2. II

    Pass the Threshold

    Below the great stair lies the Hollow. Everything you gather there is relic, marked and visible to every hunter.

  3. III

    Hold what you take

    Richer veins lie deeper, and so do sharper blades. Fall, and your relics belong to whoever felled you.

  4. IV

    Seal it in the Vault

    Climb back, kneel at the Vault for five heartbeats, and it pays. Heavier hauls earn a far greater share.

The Depths

Four depths. One way up.

The further you descend, the heavier the relic, and the brighter the target on your back.

A warm lantern-lit fortress town carved into a cliff with a glowing vault door
Sanctuary

Merchants, forges, fishing wells and the great Vault. No blade can be drawn here. Train as long as you like.

  • Pine & ash
  • Tin ore
  • Cave trout

The Vault

Greater hauls, greater share.

Your cut of the Vault grows faster than the haul itself, up to a quarter of everything inside for a full 5,000 relic claim. Coins spent in the Hold flow back in.

  • 1,000 relic6,566
  • 2,000 relic17,329
  • 3,000 relic30,570
  • 4,000 relic45,731
  • 5,000 relic62,500

The Vault pays

23,683

Share

9.5%

2,500

Fall in the Hollow and only your relic drops. Marks, skills and gear are never at risk.

Mastery

Six crafts. Earned forever.

Progress is permanent. Fall with a full pack and you lose only the relic, never the hours you put in.

  • Permanent levels
  • Upgradable gear
  • Keepsake charm
  • Lv64

    Woodcutting

    Fell rootwood and ash. Mastery quickens every swing.

  • Lv81

    Mining

    Tin to Starglass. The rarest veins pay the most.

  • Lv47

    Fishing

    Stock the provisions that keep you breathing.

  • Lv72

    Attack

    Every level and blade bites a little deeper.

  • Lv58

    Defence

    Turn aside the blows of long descents.

  • Lv69

    Vitality

    One more heartbeat for one more fight.

Controls

Learned in ten seconds.

Everything is point and click. Watch your vitality, eat when it falls, and never carry a relic you are not ready to lose.

  • ClickGroundWalk to a tile
  • ClickVein, tree or wellWalk over and gather
  • ClickHunterPursue and strike
  • ClickThe VaultKneel to seal your relic
  • RAnywhereToggle sprint
  • 1–4PackEat provisions

Questions

Before you descend.

Is Hollowmark free?

Completely. No purchases, no ads, no account. Open the page and play.

What happens when I fall?

Your carried relic drops for whoever felled you. Your marks, skill levels and equipment are always safe.

Are the hunters real players?

They are computer-controlled, and they follow exactly the same rules you do. They bank, flee, and hunt laden delvers.

Which devices are supported?

Any modern desktop browser. A mouse is recommended for the best experience.

The stair is waiting

The crown sleeps below. Go wake it.

Begin your descent

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